- Survival of the Fittest - Now reduces the chance you'll be critically hit by 6% at rank 3.
In other words, crit proof without any +defense. I can hear the Warrior and Pally QQ already, but I'm not convinced blizz will be breaking out the nerf bat. Blizz have already said that they want to simplify itemisation - combining spell and healing power, making +hit apply to both melee and spell etc. Without this change, Ferals would be the only class in the game needing +defense on leather which would complicate itemisation again.I'm not sure that I like the 6% figure though - bears can be crit proof before they've even reached 350 defense?. We could still get some defense from rings, cloaks, weapons, trinkets etc. so setting it at 5% would mean a wannabe tank would still have some work to do to get that extra 0.6%.
I'm going to pick up a number of changes together now...
- Feral Instinct - No longer a passive threat increase but an increase in damage done by swipe
- Mangle - Now increases damage done by Maul as well as Shred
Blizz are making a number of changes to threat mechanics to a lot of classes - Pally's Blessing of Salvation has been changed to a single target reactive spell and the Greater version has gone completely, Shammies Tranquil Air totem has been removed with the comment in the patch notes "Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities".
Interestingly, warrior threat hasn't had the same change as Feral Instinct. Defiance has been removed but Defensive stance now has +45% innate threat - broadly similar to now.
I have to be honest here and say that, on single target tank assignments, it's boring being a bear. Unless your dps are much better geared than you are Mangle, Lacerate x3, rinse and repeat with Maul as a rage soak and "Hey guys, you just try getting aggro away from me, go ahead it ain't gonna happen". So making things a bit more interesting here is no bad thing.
However, when it comes to multiple targets, we already struggle even with tab swipe. Now maybe the increased damage from swipe will balance things out and maybe the changes to the UI to make threat more visible will help dps to manage things better. I guess only time will tell.
- Omen of Clarity - Now passive, procs on spells and has an internal cooldown of 10s with a 6% proc rate
- Primal Tenacity - Now reduces damage taken while stunned and reduces the amount of time you are feared. This used to be a straight stun and fear resistance.
For PvE, again, probably an improvement - 15% less damage from Maiden? I'll take that. I stand by my original view on this mechanic in PvE though - it sucks!
[Blizz designer 1] Hey these guys are killing instance bosses too easy what can we do?
[Blizz designer 2] I know, let's take control away from the player to make it harder for them
[Blizz designer 3] Hey, even better... let's take control away from the player and GIVE IT TO THE INSTANCE BOSS so they kill each other
GG blizz, GG!
- Feral Charge - Will work in cat form.
Rocket kitteh, ftw! This will be fantastic in PvP. Being able to get away from that MS warrior while interrupting a healer at the same time is pure awesome sauce.